Archive
Older articles and items of interest
The Day That Everything Changed
ARKit and ARCore bring immersive computing at scale. What we will build? June 5, 2017 was the day that everything changed. During Apple’s 2017 World Wide Developer Conference, the company…
Blurred Lines
The Art of VR brought together VR, AR, MR and traditional art into a mashup of media that gave glimpses into the future of the visual and digital arts. Surreal…
Face the Future
Computing in an Augmented World [Transcript from my keynote talk at AWE 2017.] We live in a 3D world. People move, think and experience in three dimensions. But for decades, human-computer…
Vision Quest
Got VR conference fatigue? Me too. But Vision Summit is the one event you can’t miss this spring. It’s mid-April, and I’m already burnt out on VR events. Not to take…
What is Reality?
Transcript of my keynote speech at the fourth annual Silicon Valley VR Conference. Good morning. It’s a delight to see friends old and new at the fourth annual SVVR. For many…
Getting Real
2017 Is Going to be a Watershed Year for Cinematic VR Baobab Studios’ ASTEROIDS! I had always wanted to go to the Sundance Film Festival, but somehow, year after year,…
Unity
Today I am thrilled to share that I am embarking on a new chapter: I have joined Unity Technologies as Global Head of VR and AR, overseeing the company’s strategy to expand…
It Takes a Village
The W3C VR Workshop team. See us in full 360. After all this time, VR really is the Web’s Next Big Thing. A two-day workshop brought the Web’s best and brightest…
Third Time’s the Charm
How VR and the Web Have Finally Converged — In My Lifetime Twenty five years after the first consumer VR crash, virtual reality is poised to upend human-computer interaction, the Internet has…
Unfettered
Every year or so I touch base with the next generation of multimedia developers at Carnegie-Mellon’s Entertainment Technology Center, located at Electronic Arts’ Redwood Shores campus. ETC is the premier…










